Our team liked the idea of a bullet hell with unique characters, but we knew it needed an extra push. After realizing few games in the genre were truly cooperational, we set about making a game in which defending was just important as attacking.
It was a lot of work making "Gold and Glory", but the talented and hard working team I had made it all worthwhile. We accomplished everything we set out to do - four playable characters and three stages each with a boss that's fun to play!
The biggest take away from this experience was a new-found appreciation for bullet hells. The time and energy required to make intricate and well-polished waves of enemies and bullet patterns is an art in of itself!
Copyright Reginald Franklin, all rights reserved. The contents of this website may not be used, copied or distributed in any form without the written permission of the copyright holder.