OriginOur team liked the idea of a bullet hell with unique characters, but we knew it needed an extra push. After realizing few games in the genre were truly cooperational, we set about making a game in which defending was just important as attacking.
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ReflectionIt was a lot of work making "Gold and Glory", but the talented and hard working team I had made it all worthwhile. We accomplished everything we set out to do - four playable characters and three stages each with a boss that's fun to play!
The biggest take away from this experience was a new-found appreciation for bullet hells. The time and energy required to make intricate and well-polished waves of enemies and bullet patterns is an art in of itself! |
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