OriginThe theme of the 2014 Global Game Jam was "...we see others as we are". For 48 hours, I worked with two others to make a platformer incorporating the theme. We settled on the premise that since you're an invisible ninja, enemies you see will also become invisible! Our game was well received by many and, by popular vote, won in three categories at the Albany IGDA Jam Site.
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ReflectionMy primary focus was animation. I was working with two talented programmers who did an excellent job coding the game and giving me feedback on my work along the way. A few minor features didn't make it in, but the core mechanics are polished and really strong. I'm very pleased with the end result of 48 hours of hard work.
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